国产A在亚洲线播放品善网

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            Business

            3D hand-painted role

            3D hand-painted role, as the name suggests, is the role, props, including characters, monsters, BOSS, weapons and equipment, mounts, pets and summoned by the original painter, and so on. It is designed to 3D form by three-dimensional technology to meet the needs of 3D games.

            3D hand-painted scenes

            3D hand painted scenes, as the name implies, are the scenes, props (including buildings, plants, surface, rocks, and machinery) created by the original scenes of game scenes. They are designed into 3D form by three-dimensional technology to meet the needs of 3D games.

            2D action

            The use of Spine, Live 2D, the role of the bone binding, making character animation. The production content includes the landing interface animation, the drawing animation, the scene object animation, the protagonist animation and so on. Strive to achieve smooth, reasonable and creative.

            3D action

            Responsible for the role of 3D and all kinds of monster action design and production, and strive to achieve smooth, reasonable and creative; create a real organic and inorganic organization action, to achieve the effect of realistic objective; the use of 3D MAX and Maya, the role of skeletal binding, can produce complex character animation using IK and skeletal system.

            Nex-Gen Role

            Using ZBrush, substance painter, 3D Max, etc., a production process from high mode to low mode, using normal and reasonable points, lines and surfaces, phenotypic perfect high mode details to make realistic character models.

            Nex-Gen Scene

            Use ZBrush, substance painter, 3D Max, etc. to make realistic scenes from high mode to low mode, and use normal maps and a small number of faces to create a realistic game environment with excellent scene details.

            Game Effects

            Use professional design software such as AE, 3D Max and unity to design cool visual effects, reflect the rhythm and rhythm of special effects, and make the original things more colorful.

            Concept Art

            Use Photoshop, painter and other graphic software, use hand-painted board computer to draw, express the literal conceptual design with pictures, and add more vivid details.

            3D hand-painted role

            3D hand-painted role, as the name suggests, is the role, props, including characters, monsters, BOSS, weapons and equipment, mounts, pets and summoned by the original painter, and so on. It is designed to 3D form by three-dimensional technology to meet the needs of 3D games.

            3D hand-painted scenes

            3D hand painted scenes, as the name implies, are the scenes, props (including buildings, plants, surface, rocks, and machinery) created by the original scenes of game scenes. They are designed into 3D form by three-dimensional technology to meet the needs of 3D games.

            2D action

            The use of Spine, Live 2D, the role of the bone binding, making character animation. The production content includes the landing interface animation, the drawing animation, the scene object animation, the protagonist animation and so on. Strive to achieve smooth, reasonable and creative.

            3D action

            Responsible for the role of 3D and all kinds of monster action design and production, and strive to achieve smooth, reasonable and creative; create a real organic and inorganic organization action, to achieve the effect of realistic objective; the use of 3D MAX and Maya, the role of skeletal binding, can produce complex character animation using IK and skeletal system.

            Nex-Gen Role

            Using ZBrush, substance painter, 3D Max, etc., a production process from high mode to low mode, using normal and reasonable points, lines and surfaces, phenotypic perfect high mode details to make realistic character models.

            Nex-Gen Scene

            Use ZBrush, substance painter, 3D Max, etc. to make realistic scenes from high mode to low mode, and use normal maps and a small number of faces to create a realistic game environment with excellent scene details.

            Game Effects

            Use professional design software such as AE, 3D Max and unity to design cool visual effects, reflect the rhythm and rhythm of special effects, and make the original things more colorful.

            Concept Art

            Use Photoshop, painter and other graphic software, use hand-painted board computer to draw, express the literal conceptual design with pictures, and add more vivid details.

            国产A在亚洲线播放品善网